Prepare for trouble, Make it double

Hello guys, I’m Gabriel Agati (@AgatiGa on Twitter) and I’m here again to share a team that I’ve been using for a while online. The name of this team report comes to the fact that, thanks to Incineroar, this team has double Intimidate, Fake Out and Knock Off. It’s a very bulky, solid team, built around standard, top tier Pokémon. I hope you guys enjoy it as much as I did!

Team’s Achievements

  • First place at Showdown ladder (1892 rating)
  • Top 8 Columbus Challenge (111 players)
  • First place at Win A Switch VGC Tournament (157 players)

Teambuilding Process

I started with the idea of using Landorus-Therian, Cresselia and Incineroar together simply because they are top tier mons: in my opinion, Landorus-T and Incineroar are the best non-mega Pokémon in the format, as they can provide support while doing big damage as well. I initially added Cresselia because I felt like its Calm Mind set would be great with double Intimidate and Levitate is just amazing when you have a Landorus-T at your side. I remember trying lots of Megas but Kangaskhan ended up being the most solid for me. I also really liked the idea of double Fake Out since it provides a lot of momentum for the rest of the team and it is an effective way to deal with opposing setup.

At this point, I knew I wanted a Tapu in my team, so I tried out Tapu Koko. I could give Cressselia Electric Seed, making it even bulkier! However, I realized the team was very weak to Landorus-T, and Tapu Koko just wasn’t bulky enough for this team. I also hated how I had to bring Tapu Koko almost every match I wanted to bring Cresselia and I was not satisfied with its Calm Mind set at all. Tapu Fini was the natural second option since I could use it as the CM setter instead and the other two Tapus would have been problematic in this team. I was also very used to run Tapu Fini alongside Landorus-T and Incineroar since I used Metagross good stuffs before this team.

For the last slot, I realized that I had no rain matchup, and since the team was already very solid with only 5 mons, my lazy rain counter was Choice Scarf Naganadel. This end up being very good to my team on Ladder since rain become pretty much an auto win matchup in Bo1 and scarf also helped to deal with Kommo-o. I knew it was a gimmick, but I just completely gave up on it after Zelda’s Columbus Challenge: it was a Bo3 tour where I brought Naganadel to only 3 games and it was useless in 2 of them, which ended up as losses. Since Tapu Fini can be a huge problem to this team, as well as Shadow Tag oriented teams, I ended up choosing Gengar for the Stunfisk challenge. The ghost was a very nice call for this tournament and is way better than scarf Naganadel, but I’m not sure yet if it is the best option. The team is still very weak against M-Gengar/Fini/Inci/Lando teams and Calm Mind Cresselia is also very annoying to deal with.

The Team

Link to Paste

Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 100 HP / 180 Atk / 4 Def / 180 SpD / 44 Spe
Adamant Nature
– Fake Out
– Double-Edge
– Sucker Punch
– Drain Punch

  • 252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 100 HP / 180 SpD Mega Kangaskhan in Rain: 171-202 (88.6 – 104.6%) — 31.3% chance to OHKO
  • 252+ Atk Landorus-T Superpower vs. 100 HP / 0 Def Mega Kangaskhan: 164-194 (84.9 – 100.5%) — 6.3% chance to OHKO
  • 252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 100 HP / 180 SpD Mega Kangaskhan in Electric Terrain: 153-181 (79.2 – 93.7%) — guaranteed 2HKO
  • 180+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 4 HP / 0 Def Tapu Koko: 149-178 (102 – 121.9%) — guaranteed OHKO
  • -1 180+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 0 Def Landorus-T: 95-114 (48.4 – 58.1%) — 97.3% chance to 2HKO
  • 180+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 4 HP / 0 Def Mega Metagross: 74-90 (47.4 – 57.6%) — 93.7% chance to 2HKO

Kangaskhan is a very interesting Pokémon. It is not amazing in nothing, but at the same time it’s good in everything: does lots of damage, supports the team with Fake Out, can take almost every move in the metagame and has a nice speed. This is why I think Kangaskhan is so good: it is so versatile, and that is so great in VGC. Even when Intimidated, Kangaskhan can do very consistent damage considering how naturally bulk it is.

The fact that I already have 2 Intimidate users allows me to invest a lot into special defense, which is a huge advantage considering that strong special moves are present in pretty much all the teams I’ve come across. Fake Out is a must in every Kangaskhan, Double-Edge is a personal STAB choice, as I believed the extra damage is very important, and Sucker Punch is very useful as a priority move and as a means to deal damage M-Metagross and M-Gengar.

In the Stunfisk challenge, Sucker Punch gave me the win against two Trick Room teams, including in the decisive match of finals against Marco Fiero (his almost-fainted Snorlax was at +5 Atk). I initially had Low Kick in the last slot, but at the end of the day I choose Drain Punch over it because I felt my Snorlax matchup was already fine, and I wanted more tools to deal with Kartana. Since it still 2HKOes opposing Kangaskhan and recovery is nice. This turned out to be the right choice. The EV’s on Speed allows me to be faster than most bulky 100-speed-base Pokémon such as Zapdos, M-Kangaskhan and M-Gardevoir.

Incineroar (M) @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 204 HP / 252 Atk / 4 Def / 12 SpD / 36 Spe
Adamant Nature
– Fake Out
– Flare Blitz
– Knock Off
– U-turn

  • -1 252 Atk Tough Claws Mega Metagross Stomping Tantrum vs. 204 HP / 4 Def Incineroar: 88-104 (44.8 – 53%) — 25% chance to 2HKO
  • 252+ Atk Incineroar Flare Blitz vs. 4 HP / 0 Def Mega Metagross: 146-174 (93.5 – 111.5%) — 68.8% chance to OHKO
  • 252+ Atk Incineroar Flare Blitz vs. 4 HP / 0 Def Mimikyu: 124-147 (94.6 – 112.2%) — 68.8% chance to OHKO

A very standard set, besides the EV spread: 36 EV’s is a small speed creep but it’s mainly to check how much investment opposing Incineroar has. I don’t think investing too much speed in a team without Tailwind is a big advantage in mirror, since slower U-turn is good, and I already have a fast Fake Out user. Max attack Incineroar is also not too common, since people like to make it survive big hits like Gigavolt Havoc from Tapu Koko or 3 (with the berry) Earthquakes from max attack –1 Landorus-T.

I personally think those calculations are not very important, at least on this team. Maybe because I’m used to run max attack Incineroar, maybe because this team already has a lot of bulky Pokémon. I don’t know. Anyways, his ability to tank hits and support the team while also doing big damage as well (very similar to Kangaskhan actually) makes it an outstanding support. Incineroar is also the perfect Pokémon to carry U-turn, a move far superior than Low Kick, Taunt or Snarl unless your team strongly needs that coverage. In a metagame where board positioning is crucial, the capability of provide free switches while still conserving your Pokémon is awesome.

I lost count of the times I was able to get free Calm Minds with Fini after bringing it full health in front of intimidated mons (while also having a potential second Intimidate in the back). U-turn is seriously amazing.

Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 4 Def / 212 SpA / 12 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
– Moonblast
– Scald
– Calm Mind
– Protect

Back in 2017, I thought that Tapu Fini was an underwhelming Pokémon: why people use it instead of any other Tapu, if all the other 3 are also amazing and don’t have to rely on a terrible STAB move named Muddy Water? Man, I regret having thought this. I mean, Muddy Water is, in fact, a terrible move, but the thing is that Fini is not reliant on it.

I stole this set from my big friend Yan Sym in the very beginning of this format, and by knowing him he most likely stole it from someone’s else (maybe William Tansley? Not sure but shoutouts to that person). I have no idea what it does, but it works. Also, after months using this Tapu Fini, I already know how much damage each attack should do into it.

I made two little changes in the original set: first, I gave up 16 EVs in special defense to make Tapu Fini a little faster. Unlike Incineroar, outspeeding other Tapu Fini and Cresselia is super important, so I thought that would be worth it. The last change was choosing Scald over Muddy Water. I will never understand why so many players like Muddy Water into Tapu Fini, a Pokémon that is supposed to be consistent. 85% of accuracy is just so bad. I swear I could write a full article about how Scald is way better than Muddy Water, but that would be boring so let’s move on.

What is Tapu Fini supposed to do for the team? Firstly, it’s our only setup Pokémon. That does not mean in any way that Tapu Fini is setup reliant, but if you manage to use it wisely, Tapu Fini can win games on its own. No Electric or Grass type Pokémon left in the opposing team? Time to recycle Intimidates and Fake Outs to allow the mon to do its job; Calm Mind ups its special defense while Intimidate covers the defense. Fini is already naturally bulky and has the berry to make it even harder to be KOed. This is one of the reasons of why I really enjoy having Tapu Fini in the back: it is an awesome Pokémon to clean late games. Fini also helps a lot in the Kommo-o matchup and the water/fairy type synergies very well with this team.

Cresselia @ Psychium Z
Ability: Levitate
Level: 50
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
– Psychic/Psyshock
– Icy Wind
– Trick Room
– Shadow Ball

  • 252+ SpA Cresselia Shattered Psyche (175 BP) vs. 4 HP / 0 SpD Tapu Koko: 144-171 (98.6 – 117.1%) — 93.8% chance to OHKO
  • 252+ SpA Cresselia Shadow Ball vs. 4 HP / 0 SpD Mega Metagross: 66-78 (42.3 – 50%) — 0.4% chance to 2HKO

Remember when I said both Incineroar and Kangaskhan are great because they support the team while doing big damage as well? Well, Cresselia also does that! The first time I saw max special attack Cresselia was in Shoma’s Worlds 2015 winning team, the year I started playing VGC. I remember that I found it very strange at the time. After all, Cresselia’s special attack is just base 75! It won’t do too much damage even with investment, right? Except that it will. I’ll use this beautiful text made by my friend André Fumis back in 2017 to prove my point. Even though it explains Kartana’s EV spread, the logic behind is exactly the same one, since Cresselia has natural sky-high defensive stats and average Special Attack (while Kartana has an amazing attack and bad HP/Special Defense):

“Let me explain something that can be quite complicated to understand at first (took me quite a while to grasp and I’m really good in math): the diminishing returns
Every 8 EVs give one stat point at level 50, except for the first 4 (assuming 31 IVs) that already give one. It basically ADDS one point to your stat total. However, while damage in Pokémon in measured by a fixed amount of HP, the best way to look at it is in percentages, especially because the opposing Pokémon have differing defensive stats. You normally say stuff like “Arcanine does 60% to Tapu Koko”, or “Garchomp does 25% to Snorlax after Curse”.
For that reason, looking at how many more stat points an EV spread gives you is not optimal, and it is better to look at how much it MULTIPLIES your stat. Putting other 8 EVs in attack when you already have 100 stat puts you at 101, raising your attack by 1%. However, when you already have 200 stat, adding one stat point raises your attack by only 0.5%.
What this means is: the higher the stat already is, the less you are rewarded for investing EVs into it. That is the reason AV Kartana works so well: adding 132 EVs into its Sp.Def raises it from 51 to 68, a 33% increase. Associated with the 11% increase from the HP investment and the 50% increase from the AV increase, it gives a massive 138% increase in special bulk. However, by investing 252 EVs in attack, you go from 202 (only 4 EVs) to 233 stat, a small 10% increase in damage output.”

The first 3 moves are very standard: Having Icy Wind and Trick Room in the same set gives me ridiculous speed control, not to mention the valuable Ice coverage. STAB Psychic does very decent damage and its Z move OHKO’s Koko, Nihilego and Amoonguss most of the time (nevertheless be careful since some people are running Payapa Berry on that last one).

The big surprise here is obviously Shadow Ball. Initially I was running Helping Hand, but I realized that Cresselia is sometimes very passive when against M-Metagross teams. I decided to try it and I was amazed about how useful it can be. It will 3HKO Metagross, regardless if it’s bulk or not, and while it doesn’t look very impressive at first glance, many times it is the difference between being in a good position or not: one Shadow Ball is enough to put non-bulky Metagross into –1 Incineroar’s Flare Blitz 100% of the time. Kangaskhan’s Sucker Punch and +1 Tapu Fini’s Scald will also often KO it after one shot. Shadow Ball also does very decent damage into Lele, Aegislash, Cresselia and Gothitelle which can be surprisingly good. Toxic is also an option for the last move, helping against Calm Mind Cresselia mainly. It was a move suggested by the Ug squad and is a fine option as well.

Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 228 HP / 76 Atk / 4 Def / 92 SpD / 108 Spe
Adamant Nature
– Earthquake
– Rock Slide
– Superpower
– Knock Off

  • -1 76+ Atk Landorus-T Earthquake vs. 252 HP / 4 Def Incineroar: 98-116 (48.5 – 57.4%) — 91.8% chance to 2HKO
  • 252+ SpA Mega Charizard Y Overheat vs. 228 HP / 92 SpD Assault Vest Landorus-T in Sun: 153-180 (79.2 – 93.2%) — guaranteed 2HKO
  • 252 SpA Tapu Lele Shattered Psyche (175 BP) vs. 228 HP / 92 SpD Assault Vest Landorus-T in Psychic Terrain: 160-190 (82.9 – 98.4%) — guaranteed 2HKO
  • -1 252 Atk Tough Claws Mega Metagross Ice Punch vs. 228 HP / 4 Def Landorus-T: 176-208 (91.1 – 107.7%) — 37.5% chance to OHKO

Another Pokémon I’ve been using since the very start of the season. Landorus-T’s amazing stats, typing, ability and move pool makes it the best Pokémon of the format. While I do recognize the value of both Choice Scarf and Z-move sets, Assault Vest physical Landorus is the one that suits best my playstyle.

The EV’s on HP are invested so I can take a Final Gambit from Staraptor. After that, I realized that with only 4 EV’s into Defense, Ice Punch from –1 Jolly M-Metagross would be a roll at my favor. Initially, this Landorus was faster than max speed M-Tyranitar, but after months using it I noticed that wasn’t really a relevant benchmark. I’m currently running it 1 point slower than my Kangaskhan, since out speeding Adamant Bisharp is very relevant and knowing I’ll be attacking right after my Pokémon is good. The two first moves are standard and have great coverage. Between Superpower, Knock Off and U-turn, choosing the one to be excluded is always hard, so I decided that U-turn was the least important for this team. Knock Off was necessary to remove Tapu Fini’s Berry or Choice Specs, a Pokémon that is very good against this team. Superpower allows me to hit hard a huge amount of Pokémon weak to it, most importantly Kartana, Snorlax, Tyranitar, Incineroar and Heatran.

I usually bring Landorus-T in the back in order to neutralize strong Pokémon like opposing Landorus-T, Incineroar and Tapu Koko. Switching into those is usually very safe and allows me to get momentum from there. Landorus-T may be also used to clean some very specific late games. Against M-gardevoir teams, for example, I often focus on damaging M-Gardevoir in the early game so that Landorus-T can KO mons like Tapu Koko, Incineroar and Tyranitar on late game without caring too much about getting damaged.

Naganadel @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 60 HP / 4 Def / 252 SpA / 12 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
– Draco Meteor
– Sludge Bomb
– Flamethrower
– Hidden Power [Ice]

  • 252+ SpA Naganadel Sludge Bomb vs. 100 HP / 4 SpD Ludicolo: 168-198 (100 – 117.8%) — guaranteed OHKO
  • 252+ SpA Naganadel Draco Meteor vs. +1 4 HP / 0 SpD Kommo-o: 152-182 (100.6 – 120.5%) — guaranteed OHKO
  • 252+ SpA Naganadel Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 180-212 (109 – 128.4%) — guaranteed OHKO

I just wanted a rain counter that was also good against Tapu Fini, so I chose Scarf Naganadel. It outspeeds and OHKOs Ludicolo in rain, so it does what it has to. It also helped me in the past by outspeeding scarf Lele, scarf Landorus-T, Kommo-o after boosting and Tapu Koko, which is cool. This, unfortunately, does not prevent the set from being bad, so I decided to try Focus Sash Naganadel after Eduardo Cunha suggested it to me. Sash is in fact a better option; however, I was still not convinced that Naganadel was the right Pokémon. After testing Amoonguss, Bisharp and Kartana, I found out that the best Pokémon for the last slot was…

Gengar @ Focus Sash
Ability: Cursed Body
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
– Sludge Bomb
– Shadow Ball
– Icy Wind
– Haze/Protect

  • 252+ SpA Gengar Shadow Ball vs. 4 HP / 0 SpD Mega Metagross: 140-168 (89.7 – 107.6%) — 50% chance to OHKO
  • 252+ SpA Gengar Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 152-180 (104.1 – 123.2%) — guaranteed OHKO
  • 252+ SpA Gengar Shadow Ball vs. 180 HP / 0 SpD Mega Gengar: 158-188 (100 – 118.9%) — guaranteed OHKO

The last member of the final team, and the least important one too. Gengar is slight better than Naganadel on this team for a couple of reasons: basically, it improves Shadow Tag matchup, has better offensive coverage and is immune to Ludicolo’s Fake Out. Modest nature picks up KOes that the Timid one doesn’t while still outspeeding Timid Tapu Lele.

The first two moves are strong STAB options that allows me to damage hard basically any Pokémon that don’t resist them. Icy Wind is great for coverage and speed control. Haze was a very last addition for the Stunfisk challenge and proved to be surprisingly useful. I faced two Belly Drum Snorlax and the 3 games I brought Gengar I won because of haze. There was also a match at Swiss where Bisharp was boosted and I went for a safe Haze to put myself in a more comfortable position. I used to run Destiny Bond in that slot in the past, which is reasonable. For anyone who will use this team, you should definitely consider other options such as Taunt, Protect or even Thunderbolt. Sash Gengar is a very situational Pokémon but if wisely used it works well.

Leads

Cresselia + Fake Out
The lead I use most, useful when I want to nuke or impose my speed control by using Icy Wind or Trick Room. Kangaskhan is usually good if the opposing team has a Pokémon that can OHKO Incineroar or if I want to save Intimidate for later. This lead is usually good against most Charizard, Salamence, Metagross, and even some Gengar teams. Remember that having Fake Out doesn’t mean you should go for it.

Tapu Fini + Intimidate
It’s a more aggressive lead that I usually bring against teams that have few ways to stop Calm Mind Fini. Effective against some Volcarona teams, since the double Fake Out pressure often allows me to get one more boost than my opponent.

Cresselia + Landorus-T
Landorus-T can Earthquake freely and scares off Incineroar, one of Cresselia’s main threats. Useful against some Charizard and Gengar teams.

Kangaskhan + Gengar
Standard lead against rain.

Modes

The team is very versatile, which makes it very good in best of three matches overall. The team has a lot of investment on bulk, but at the same time all Pokémon are heavily focused on doing damage (this team has only Adamant and Modest Pokémon), so getting knockouts early in the game may give you a big advantage, even when it means trading mons. Not only will it make switching out a lot easier, but also bulk/Focus Sash Pokémon are often amazing in 1 vs 1 or even 2 vs 2 late game scenarios. For that reason, I often opt for playing very aggressively in the early game, by using strong moves like Double-Edge (instead of Fake Out) or Shattered Psyche as soon as possible.

You can opt for a more defensive early game if you want, by recycling Intimidates and Fake Outs while you focus on either getting off Calm Minds with Tapu Fini or controlling the Pokémon’s speed with Cresselia. However, be aware that playing defensively not always means playing safe.

Rundown of Tournament

Win a Switch VGC Tournament hosted by Stunfisk

A friend of mine told about this tournament the day before it, so I didn’t prepare for it at all. Since I had no good recent teams available, I decided to revive the team present in this report (last time I used it was more than a month before this). It was the only solid team in my teambuilder that I was comfortable playing with and once again It paid off as I won the whole thing after going 5-2 on Swiss. Here are my Top Cut matches:

X-2 match: Mashiz (WW)
M-Blastoise/Tapu Koko/Incineroar/Kartana/Nihilego/Snorlax

Game 1
Game 2

I led Kangaskhan and Cresselia against Kartana and Incineroar both games. I knew Z-tailwind Kartana was very common on M-Blastoise teams, so I wanted to make sure I could use Trick Room if necessary to counter it. This worked very well in game 1, as after I setup my speed control the game was over. In game 2 he brought Snorlax and Incineroar in the back, trying to counter my slow mode, but thankfully my team is not Trick room dependent: Mashiz manages to use Tailwind and after that my Cresselia just barely makes it, taking a critical Leaf Blade and a neutral Knock Off on it. Sash Gengar put on a lot of work in the late game alongside Landorus, giving me the win.

Top 16: KrossCS (WW)
M-Kangaskhan/Tapu Fini/Landorus-T/Volcarona/Raichu/Celesteela

Game 1
Game 2

That matchup was very interesting to approach. I knew Tapu Fini was the main threat but at the same time Gengar was terrible in this matchup. Incineroar was a must-bring Pokémon because otherwise Celesteela just wins the games by itself. I had to be extremely careful in this set, and I know that bringing the same four in both games were the best way to check Kross’ team (bringing Cresselia and Incineroar would make my team extremely weak to Tapu Fini). In both games we tried to support our Fini with Fake Out and Intimidate but having Assault Vest Landorus-T with Knock Off and the fastest Tapu Fini was very advantageous for me. I also made some smart calls like saving my Kangaskhan to hit Kross’ Tapu Fini in both games and completely ignoring Celesteela in game 2 until the biggest threats were KOed.

Top 8: RadiumH3 (WW)
M-Metagross/Tapu Fini/Tapu Bulu/Volcarona/Persian-A/Nihilego

Game 1
Game 2

I have to say I was very lucky in this set because the matchup was tough. In game 1 I got an important special defense drop into his Tapu Fini and in Game 2 the same Tapu Fini was resentful and decided to be blind (Scald is better than Muddy Water by the way). In both games leads were Kangaskhan Cresselia against Persian Nihilego. In game 1 we traded Z-moves and one Pokémon each very soon, and after the special defense drop the Calm Mind war was in my favor. Game 2 I decided to setup Trick Room, but he manages to get his Tapu Fini for free on the field after a slow Parting Shot. After that I don’t want to say anything but sorry to Radium. I don’t think I played poorly, but my opponent was probably going to win this game 2 if RNG wasn’t at my favor.

Top 4: WolfeyTheNoob (WW)
M-Tyranitar/Tapu Koko/Landorus-I/Volcarona/Hitmontop/Amoonguss

Game 1
Game 2

I was very excited to play this match because Wolfey had defeated me in Swiss and he is one of my biggest VGC inspirations. While I did get unlucky with some Rock Slide flinches in our previous battle, I knew I had to play better if I wanted to reach finals. I was expecting the same lead from Swiss, Hitmontop and Volcarona, so I chose Kangaskhan and Fini to check that. We trade setup in turn 1 and in the next turn I’ll switch Kangaskhan into Landorus-T while I get my second Calm Mind off; Wolfey goes for Protect and a switch into Amoonguss, which is perfect. I knock out Volcarona next turn and after that I just started playing safe by recycling Intimidate. I then did a nice prediction by going for Superpower into Tyranitar while Amoonguss was on the field and after that is game over. Winning 4-0 made me feel very confident for game 2, and because of that I was expecting him to expect the same lead from me. Even with that in mind, I decided to use the same lead again because it was just strong overall; he tries to counter me with a Tapu Koko and Hitmontop lead but that was easily checked by a Landorus-T switch. Wolfey switches Hitmontop into Volcarona but somehow the combination of –2 Double-Edge and –1 Earthquake knocks it out (Landorus-T being slower paying off by the way, since a slower Parental Bond Double-Edge would’ve proc the berry). With that potentially lucky roll, even the next 3 Rock Slide flinches wouldn’t be enough for my opponent comeback. After that win I was extremely happy and confident for the finals.

Finals: Marcosserperior (WLW)
MY-Charizard/Tapu Fini/Landorus-T/Cresselia/Smeargle/Snorlax

Game 1
Game 2
Game 3

I think the matchup was in my favor but facing Smeargle and Snorlax is always very scary. In game 1 I surprised him with Haze Gengar and managed to win even after my Kangaskhan got frozen. I also discovered my Landorus-T was faster than his Charizard. In game 2 I wasn’t going to bring Gengar as now he would just Earthquake with Snorlax, so I decided to bring double Fake Out in order to prevent a Belly Drum sweep. It was working very well until my opponent got a huge double Protect with +5 Snorlax. It survived thanks to that and Cresselia used Trick Room in the same turn.

For game 3 I realized Cresselia was not a big deal since my opponent would probably bring both Snorlax and Tapu Fini and try to support them (and even if he brings Charizard, I know now my Landorus-T outspeeds it). In turn 3 I made an amazing read by staying in with Incineroar in front of his Waterium Tapu Fini, but I once again got unlucky as Smeargle gets a Defense boost, which makes it survive a big Double-Edge and allows Snorlax to launch a +6 Earthquake on both my Pokémon. He then uses Trick Room and OHKOes my Landorus-T. I thought the game was over after that, but I managed to call most of my opponents’ moves in the next turns and KO Snorlax. In the late game, my Tapu Fini had +1 SpDef boost against both Cresselia (which only had Ice Beam as a damaging move) and his neutral Tapu Fini. It was a very retarded way to finish such a big tournament, but I played safe as far as possible while Marcos tries to comeback with Ally Switch, Helping Hand and potentially Moonblast Special Attack drops (which he gets). I managed to win the set even after some really bad luck and I was very proud of that. This was obviously only possible because I had the matchup advantage, but I also played out of my mind not only in this set but also all the day overall. Winning this tournament was one of the happiest moments of my Pokémon career.

I am still extremely happy with this tournament result not only because I won a Switch but also because it is my first international title and I defeated some really strong players (including a world champion!) to get it.
Final record: 10 W 2 L

Conclusion

Huge shoutouts to the Boyamas and to LH Almeida. My friends are what motivates me to keep playing and the support they gave me is indescribable.

I want also to thank all the LATAM players I met in my journey, because the way we somehow manage to be always united is beautiful and a perfect example of how the Pokémon community should act. I really hope we manage to keep having outstanding performances at Worlds, just like we had in both 2017 and 2018. As Paul Ruiz said, we are like one big country.

We are awake as we never been before. Don’t sleep on Latam.

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