2018 VGC Sample Teams Thread

Discussion in 'General Discussion' started by LightCore, Nov 29, 2017.

  1. Mr.GX

    Mr.GX Well-Known Member

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    Yeah, deagle mentioned it to me before. I'll change it. Thanks for pointing it out ;)
     
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  2. swiftlyfurret

    swiftlyfurret New Member

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    https://pokepast.es/776817f8549cabbb
    the defensive evs are to survive max atk kartana jolly leaf blade at -1(fini) and 3 hit ko to incineroar from max atk kartana at -1 sacred sword
     
  3. Oly

    Oly New Member

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    One thing, this team sound good but i notice you have'nt any good response vs Kommo-o. And other set up engine(like snorlax) can be very probelmatic if Tapu koko isn't "ready". Why don't you use roar on suicune?
     
  4. Therazer456

    Therazer456 Active Member

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    hm ill see what i can find with fini's ev's :eek:
     
  5. Mr.GX

    Mr.GX Well-Known Member

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    My updated version use Assault Vest Knock Of Landorus, helps a lot vs Cresselia/Goth/Snorlax. As for Kommo-o, Ice Punch from Kanga deal a lot prior to its Z-Move, and I can finish it off with suicune Ice Beam etc. I also have Koko, and after an Intimidate, Koko tanks Poison Jab, allowing it to deal a huge chunk with DGleam.
     
  6. AuraRayquaza

    AuraRayquaza Member

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    Togedemaru @ Focus Sash
    Ability: Lightning Rod
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Spiky Shield
    - Encore
    - Zing Zap

    Charizard-Mega-Y @ Charizardite Y
    Ability: Drought
    Level: 50
    EVs: 100 HP / 4 Def / 124 SpA / 28 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Solar Beam
    - Protect
    - Overheat

    Landorus-Therian @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 52 HP / 12 Def / 180 SpA / 20 SpD / 244 Spe
    Modest Nature
    - Earth Power
    - U-turn
    - Hidden Power [Ice]
    - Stone Edge

    Kartana @ Grassium Z
    Ability: Beast Boost
    Level: 50
    EVs: 156 HP / 148 Atk / 4 Def / 52 SpD / 148 Spe
    Adamant Nature
    - Leaf Blade
    - Sacred Sword
    - Protect
    - Tailwind

    Tapu Fini @ Mago Berry
    Ability: Misty Surge
    Level: 50
    EVs: 252 HP / 4 Def / 4 SpA / 4 SpD / 244 Spe
    Timid Nature
    IVs: 0 Atk
    - Muddy Water
    - Moonblast
    - Protect
    - Soak

    Snorlax @ Iapapa Berry
    Ability: Gluttony
    EVs: 196 HP / 252 Def / 60 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Belly Drum
    - High Horsepower
    - Return
    - Recycle

    You may have seen me on the trainer tower stream over the weekend where I won the London PC with this team.

    Togedemaru + Charizard is a really strong pair, being able to shut down mega manectric/koko and just spam fire moves with greater ease. Adamant kartana + timid fini is also really neat, as you can afford to drop speed with tailwind on kart. It also forms a nice fwg core with zard and gives speed control + a way to reliably deal with tran/metagross, which either wall zard or outspeed and hit it hard. Lando is just a great glue and special lando gives me a favourable matchup vs opposing lando as well as keeping zard in check with stone edge. Lax was just added because its lax lol, and it makes setting tr awkward for my opp.

    Notably this team has an amazing matchup vs the common goth lax mmane team thats been running round, i 4-0d my top 4 opponent twice with it.

    A quick note on evs:
    Zard OHKOs 140 HP kangs with overheat, which covers most kangs well, and lives lo koko tbolt outside of terrain.

    Kartana lives lando tec rage and modest lele psychic in terrain (and by extension koko tbolt in terrain). Also outspeeds modest leles. Fini outspeeds kart by 1 point.
     
  7. WingedDragon

    WingedDragon New Member

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    Well I can assure you. You are smarter than myself who has been trying to play competitive for years
     
  8. EarlAfricaVGC

    EarlAfricaVGC New Member

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    Anyone have team suggestions for Landorus-Therian for VGC 2018?
     
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  9. Pokédad Justin

    Pokédad Justin New Member

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  10. Laboz2002

    Laboz2002 New Member

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    Last edited: Feb 9, 2018
  11. Zordor

    Zordor New Member

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    Last edited: Mar 22, 2018
  12. MudcrabVGC

    MudcrabVGC New Member

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    The flinch hax
    I use this team to abuse the flinch hax to anger opponents. This team works well if you can postion yourself with mega ttar and togekiss to spam rockslides and airslash. Although i find it hard to face kommo teams. I laddered to 1680 with team but im sure a better player can take it further.
    Tyranitar-Mega @ Tyranitarite
    Ability: Sand Stream
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Protect
    - Dragon Dance
    - Rock Slide
    - Crunch

    Togekiss @ Wiki Berry
    Ability: Serene Grace
    Level: 50
    EVs: 252 HP / 56 Def / 100 SpD / 100 Spe
    Bold Nature
    IVs: 0 Atk
    - Air Slash
    - Follow Me
    - Protect
    - Tailwind

    Incineroar @ Aguav Berry
    Ability: Intimidate
    Level: 50
    EVs: 188 HP / 100 Atk / 10 Def / 120 SpD / 90 Spe
    Careful Nature
    - Fake Out
    - Flare Blitz
    - Roar
    - Knock Off

    Tapu Koko @ Electrium Z
    Ability: Electric Surge
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Protect
    - Thunderbolt
    - Volt Switch
    - Dazzling Gleam

    Landorus-Therian @ Life Orb
    Ability: Intimidate
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 1 Atk
    - Protect
    - Sludge Bomb
    - Earth Power
    - Hidden Power [Ice]

    Kartana @ Focus Sash
    Ability: Beast Boost
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Protect
    - Leaf Blade
    - Smart Strike
    - Tailwind
     

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